The campaign is a chain of 30 hand-made battles against named warlords, from Bandit Goro in the rice paddies to the Shogun's castle. It mixes 15 open-field battles, 5 castle sieges where you storm a walled fort, and 10 castle defences where you hold your own wall against waves. Three are boss battles (☠) with enemy heroes.
Every battle has three stars: win, keep your statue or keep above a health threshold, and finish under a time limit. A star opens the next battle and each new star pays 60 war coins, so replaying for three stars is the fastest way to afford heroes.
| # | Battle | Warlord | Type | Battleground | Briefing |
|---|---|---|---|---|---|
| 1 | Rice Paddy Skirmish | Bandit Goro | Field battle | Mountain Vale | A ragtag band. Learn the ropes. |
| 2 | River Crossing | Captain Ishi | Field battle | Misty Marsh | Archers guard the ford. |
| 3 | Night Raid | Goro's Brothers | Defence | Mountain Vale | Bandits storm your new wall at night. Man the towers. |
| 4 | Burning Village | Raider Kuma | Field battle | Golden Plains | They charge at the horn. Hold the line. |
| 5 | Mountain Pass | Lady Oyuki | Siege | Snowfield | A walled pass: archers on four towers, blades behind the gate. |
| 6 | The Snow Gate | Oyuki's Avengers | Defence | Snowfield | Two battering rams come for your gate. |
| 7 | Shrine of Ashes | Monk Tetsu | Field battle | Blossom Valley | A pincer closes on whoever stands in the centre. |
| 8 | Frozen Lake | General Fuyu | Field battle | Snowfield | A wall of glaives on the ice. |
| 9 | Siege of the Lake Fort | Fuyu's Rearguard | Defence | Snowfield | Three waves across the ice. |
| 10 | Salt Road | Merchant-Lord Hoshi | Field battle | Red Desert | Hired archers, well paid. |
| 11 | Red Desert Dunes | Scorpion Akai | Field battle | Red Desert | Fast, hot and merciless. |
| 12 | Desert Outpost | Akai's Riders | Defence | Red Desert | Cavalry, rams and a catapult. |
| 13 | Castle Gate | Daimyo Kurogane | Siege | Mountain Vale | A true castle. Rams for the gate, catapults for the towers. |
| 14 | Bamboo Maze ☠ | Shadow Hana, Mistress of Spears | Field battle | Ember Dusk | Her spear-wall never stops moving, and two heroes ride with her. |
| 15 | Bamboo Stockade | Hana's Spear Clan | Defence | Ember Dusk | Catapults outrange your towers. |
| 16 | Thunder Plateau | Raiden | Field battle | Golden Plains | An elite wedge that never misses the flank. |
| 17 | Harbour of Ghosts | Admiral Shiro | Siege | Misty Marsh | Forty archers: twenty on the towers, twenty behind shields. |
| 18 | Harbour Watch | Shiro's Marines | Defence | Misty Marsh | Marines and rams out of the fog. |
| 19 | Ember Fields | Warlord Homura | Field battle | Ember Dusk | A hundred blades, all running at you. |
| 20 | Twin Peaks | The Brothers Yama | Field battle | Snowfield | Two wedges, one from each peak. |
| 21 | Mountain Keep | The Yama Host | Defence | Snowfield | Rams first, cavalry through the breach. |
| 22 | Obsidian Keep | Kurogane the Elder | Siege | Volcanic Wastes | Black walls and twice the elite guard. |
| 23 | Blood Moon Bridge | Oni Mask | Field battle | Ember Dusk | Nothing crosses the bridge alive. |
| 24 | Blood Moon Vigil | Oni Mask's Horde | Defence | Ember Dusk | Wave after wave until dawn. |
| 25 | Storm Coast | Typhoon Rin | Field battle | Misty Marsh | The storm breaks on your statue. |
| 26 | Lantern Festival | Empress Kiku | Field battle | Blossom Valley | Thirty elite. Beautiful and lethal. |
| 27 | Festival of Fire | Kiku's Loyalists | Defence | Blossom Valley | Thirty elite behind four rams. |
| 28 | Dragon Spine | Ryu the Undefeated | Field battle | Golden Plains | He has never lost. Yet. |
| 29 | Throne of Glaives ☠ | The Shogun | Siege | Volcanic Wastes | The Shogun's castle, all four champions and every tower manned. |
| 30 | The Last Stand ☠ | The Shogun's Ghost Army | Defence | Volcanic Wastes | Four waves, two champions, every engine of war. |
30: 15 open-field battles, 5 castle sieges and 10 castle defences, including 3 boss battles.
Earn at least one star in a battle to open the next one. Replay any battle to collect all three stars.
Each battle has three objectives: win, keep your statue (or keep) above a health threshold, and finish under a time limit. Every new star pays war coins.
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